
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. Information is provided in a timely manner, with appropriate level of detail. Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 4 accessibility features for Getting Started in Humankind which deal with what support is offered to get started with the game. No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play Remap Extra Mouse Buttons: Can remap additional buttons on mice that provide more than the two standard buttons, on systems that support these controls. Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls. Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play. Remap ControlsĬan customise the controls for the game as follows:

Mouse and Keys: Can play with mouse and multiple keys. Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. We've documented 8 accessibility features for Controls in Humankind which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
